I'd actually say knowing that kinda enhances the experience in some respects. Yakuza 0 is a series of distractions that must occasionally be interrupted by a narrative. Retains all of the styles and basic design philosophy of the original game, but adds many gameplay conveniences. Sure glad Sega notices the western support for the Yakuza games. To start the game out with, Gears Tactics will have players select one from four difficulty levels when creating a save file. also you can change the difficulty at anytime in settings, so you could pump it up to Legend and grind some weaker enemies, since Legend is hard as shit but gives a bigger boost. YAKUZA GAIDEN. That said, Yakuza 0 is a prequel to previous games in the series. The story is split between the characters of Kazuma Kiryu and Goro Majima, both of which are former Yakuza attempting to regain status among their respective families while getting entangled in a plot involving real estate. Then, some guy challenges you to a dance battle. Massively expedites the business subgames and therefore the game's pace. Stuff of Legend achievement in Yakuza 0 (Win 10): Complete the main story on Legend difficulty - worth 50 Gamerscore. Played 0-4, never played Y5 due to having only the initial base launch PS3 that actually didn't have a big enough storage to hold Yakuza 5 when they released that digitally in the US lol. While new innovations have been brought forward in Yakuza 0, it still very much remains a niche game that neither âopen ⦠Yakuza 0âs story is the strongest aspect of the game. Released for Western audiences almost two years after it came out in Japan, Yakuza 0 is a prequel to the cult series, set in 1988. //